Inspired by my lifelong love for Ghostbusters, I put together a test sequence that let me experiment with the Ultra Dynamic Sky weather plugin—specifically to summon up some cinematic snowfall.

Along the way, I explored a variety of camera angles to dial in the right atmosphere, and loved how the shots came together.

For added authenticity, I outfitted my metahuman with customized clothing: starting with free Sketchfab assets, I tailored them in MetaTailor and then Photoshop to stamp the iconic No Ghost logo onto the jacket and tee shirt.

The end result really captures the spirit of the franchise, and I’m happy with how it turned out.

Unreal Cinematic and other Themed Projects

As part of my final project at Arts University Plymouth, I set myself the challenge of building a detailed miniature model of the cabin from the Evil Dead films.

This project combined my interests in practical model making, digital workflows, and cinematic set design. I closely followed tutorials and reference materials from professional model makers on YouTube, learning various techniques for weathering, texturing, and achieving a realistic aged look.

Once the model was complete, I 3D scanned the cabin to integrate it into a virtual environment for my short film, "You Shouldn’t Have Come Here". This process allowed me to bridge physical craftsmanship with digital filmmaking, expanding my skills in both miniature construction and virtual production techniques.

woman wearing yellow long-sleeved dress under white clouds and blue sky during daytime